To die Schlange and le Neo, this is just me stirring shit up again. In particular, I still remember who is Sméagol...
To Mr Lim Chonghui... well, I still remember what Roger means.
To Tan Siewjing, I still remember you telling me abt this.
To Carling and Chief, here's your due.
To Stevie G.Ang, you did say before that I need to change myself in order to have gf. My answer?
To all the rest, I don't think I have any beef with you all. Hopefully that is...
Now with past issues out of my system...
[+] [+] [+] [+] [+]
Allow me to do some more fine tuning. Having too much ideas can screw you 10 times over. Benny Chen, Chen KB, and co, I know you ppl are laughing at me atm since highly creative ppl tend to experiment w/o any consideration.
1. Technique is now officially counted as duration effect.
2. Dunno if got said this before, but Stance is now officially activated via holding down the relevant command button.
3. Two ways to cancel a Stance: either you release the button or your character gets hit first.
4. New upgrade: Houston, we have a Bond system here.
5. Bond system works like this: well, it's just translating individual PCs' relationship with Aeranath into actual gameplay, that's all.
6. Learning new Technique is possible depending on your choices made in Adventurer/Wanderer mode.
Guy Cody
Armour mastery:
Light/Medium
Default equipment:
Chainmail Undershirt [Rank C]
Gae Buidhe/Gae Dearg [Grail]
Grail effect:
[Gae Buidhe]-Damage dealt by Focus attacks cannot be healed; deal extra damage against Demons. Will not lose HP this way.
[Gae Dearg]-Increase melee reach; +1 to all stats except for Intelligence; automatically nullify enemy Magic and damage the caster. Activation requires at least one enemy killed in every 3 bouts, but will not lose HP this way.
[Gae Dearg]-Increase melee reach; +1 to all stats except for Intelligence; automatically nullify enemy Magic and damage the caster. Activation requires at least one enemy killed in every 3 bouts, but will not lose HP this way.
Expertise:
Lancer
Affinity element:
Steel
Seasonal element:
Summer
Lion-+1 Fortitude whenever any enemy is of higher Rank.
Skill:
Valour-Immune to panic* during combat.
*Panic status reduce damage dealt and increase damage taken.
*Panic status reduce damage dealt and increase damage taken.
Perception-Technique and Magic cost less SP whenever an enemy is of a lower Rank.
Leadership-20% chance of +1 Fortitude to entire party whenever an enemy is defeated.
Dolorous Stroke-First opponent within attacking reach will receive critical damage.
Technique:
Critical Eye-+40% critical damage.
Expertise bonus [Lancer]-+4% chance of critical hit.
Counter Movement-Enemy suffer -12% chance to hit while taking 5% more damage.
Expertise bonus [Lancer]-+8% chance to hit.
Spear Storm-+1 Strength and Speed;+10% critical damage.
Invictus-Remain stationary; -60% damage taken and +40% damage dealt.
Spear Storm-+1 Strength and Speed;
Invictus-Remain stationary; -60% damage taken and +40% damage dealt.
Magic:
Vanir's Luck: Lir-Regain 10% SP; absorb all enemy Magic effects.
Duration-5 seconds
Vanir's Luck: Dian Cecht-Regenerate HP; +12% chance of Evasion.
Duration: 5 seconds
Vanir's Luck: Lugh-+20% damage. The lower the HP, the higher the damage.
Duration: 4 seconds
Vanir's Luck: Dagda-Automatically defeat any non-Boss enemy with 30% HP or less. Boss enemies with less than 30% HP will receive massive Fire damage instead.
Feat
Aurelius-Stun all enemies for 5 seconds and cancel all debuff effects affecting your party.
Drive
Lion of Teesside-Release a golden blast of energy shaped like a lion's head; all enemies in front receive damage and cannot use Magic afterwards.
Bond
Rival: +4% damage whenever Aeranath defeats an enemy; -20% damage taken whenever fighting enemy Boss.
+++++++
P.S: Apparently, living as a useless geek do have its perks. In short, Vanir's Luck is all about spamming Irish mythology. Sadly, 90% of this good shit is... well... erm... this.
Okay, now totally shagged out liao, let me just end this long ass multi-post with this unrelated clip:
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