Something about this bloggie

Ok, I admit that I've failed somewhere before. But anyway welcome. Just a brief intro on what you should expect here:
1. Football. Not gonna post much of that any soon since season is over. :S
2. Anime, Games, etc. Just abt anything conceivable under the Japanese radar barring anything and everything Rule 34. Now that's illegal. Period. -.-;
3. Music. Everything to do with it is listed under the tab.
5. Unacceptable humour: Anything and everything is fair game here. As long as I don't get rounded up by the ISA. -.-'

The Known World=Fantasy world building in process. I: Used to be glossary, now devoted to random rambling; II: Character Concepts; III: Lore.
7. der Wolf=my Fictionpress account under the moniker Tsumujikaze no Soujutsu. A Ranger's Tale is hosted under this page. :)
8. New section now upped. Maybe I should also gun for upping A Ranger's Tale here since I do have this funny feeling that traffic coming to here is way more than whatever I'll get in FP.

Statement of intent: Everything said here is a figment of personal opinion, be it me or anybody commenting. I try to be responsible, but my parents=/=parents of the world.

@Druid of Luhn: Crap. Should have remembered far earlier to give you the credit for your CSS text box code. :(

A/N: But sadly, it seems that your CSS text box code has now been halved efficiency wise. :(

That most important note I should have added: Any images posted in this blog are NOT my own stuff. I got them from Google image search, I don't earn any shit by being a thief and liar. Those responsible for the pictures, rest assured that you all are great artists in your own regards. Sadly, we all know what limited space means in terms of posting.

Latest Note: Changed alignment for my page widgets due to my worry that I can't centre align the thing.

Note on A Ranger's Tale: In case any complaining fella wants to have a legal case with me, let this be known that A Ranger's Tale is rated M by default. I've upped the swearing and somewhat a bit on the dark/gritty factor. You all have been warned, let no little boy and girl enter the forbidden realm.

Latest on ART: A Ranger's Tale now starting to kick back in gear. But I really hate the insanely fluctuating climate here in S'pore.

P.S: Oh, and one more thing. Vid below is yet another ideal OP for A Ranger's Tale.

Sunday, 1 September 2013

Argh!!!!!!!!!!!!! I NOW A NINJA!!!!!!!!!!!

Apparently, the kanji for ninja means "one who endures"... either something unexpectedly good will happen tomorrow or I'll most likely die without $$$ and gf...

Specifics on gameplay

Party system
You can only have 5 PCs at a time, 2 of them sellswords. However as certain characters level up, you'll be able to break the number barrier.

Two different types
Sellswords-Generic characters found in every settlement. More specifically taverns. While sellswords can be purchased at a price, bargaining is not an option. Every sellsword will start off at the same level as your lowest level plot character. Do note that you can only recruit sellswords in Adventurer and Wanderer mode.

Plot characters-PCs integral to the plot. These characters will NOT walk away halfway through if we're talking about Adventurer mode. However, they may end up having their individual scenarios depending on choices made, i.e. you will control said characters independently.

Allies-NPCs who will join in as PCs during any certain point during Adventurer mode. Once you gain acces to them, you can use them in Gladiator, Explorer, and Conqueror mode.

Character turn order
Via the D-pad, you can decide freely which character goes first. During any character's turn, you can choose to activate the selection menu where items can be equipped. More on this later.

Ending a character's turn is basically automatic. Yet, every character will have a turn timer where his/her turn will end once the timer reaches zero.

Combat is done in real time where your characters will first use any item chosen from the selection menu. Every combat is counted as one bout and every bout has a time limit.

Enemy turn order
Basically the same as above apart from zero control over whatever proceedings applicable otherwise (duh!).

Details on relevant controls
Technique-Physical attacks having certain effects once successfully executed. Will consume SP.
Magic-Supernatural effects triggered by consuming caster's HP.
Standard attacks-Physical attacks possessing no special effect. Will not consume SP.
Block-Prevent physical damage. Will not consume SP.
Focus-Confers certain effects once triggered. Every Expertise will have its own specific Focus. Will not consume SP.
Parry-Same as Block, but will recover a small amount of SP once successfully done. Requires certain timing though.
Feat-Something unique to every character in every sense that will consume SP. But if you think this is the only deal, think again...
Drive-Another move/attack unique to every character. However, Drive can only be activated with full SP gauge.

To be continued since this local bastard will most likely take on the black rather than emulating a certain Young Dragon.

And speaking of ninja, we got Shinobi. Or rather, shinobi=ninja.
But srsly, shit was 2002% insanely difficult. You'll feel like a useless lame bum after playing it, I promise you.