Translate

Something about this bloggie

Ok, I admit that I've failed somewhere before. But anyway welcome. Just a brief intro on what you should expect here:
1. Football. Not gonna post much of that any soon since season is over. :S
2. Anime, Games, etc. Just abt anything conceivable under the Japanese radar barring anything and everything Rule 34. Now that's illegal. Period. -.-;
3. Music. Everything to do with it is listed under the tab.
5. Unacceptable humour: Anything and everything is fair game here. As long as I don't get rounded up by the ISA. -.-'

6.
The Known World=Fantasy world building in process. I: Used to be glossary, now devoted to random rambling; II: Character Concepts; III: Lore.
7. der Wolf=my Fictionpress account under the moniker Tsumujikaze no Soujutsu. A Ranger's Tale is hosted under this page. :)
8. New section now upped. Maybe I should also gun for upping A Ranger's Tale here since I do have this funny feeling that traffic coming to here is way more than whatever I'll get in FP.

Statement of intent: Everything said here is a figment of personal opinion, be it me or anybody commenting. I try to be responsible, but my parents=/=parents of the world.

@Druid of Luhn: Crap. Should have remembered far earlier to give you the credit for your CSS text box code. :(

A/N: But sadly, it seems that your CSS text box code has now been halved efficiency wise. :(

That most important note I should have added: Any images posted in this blog are NOT my own stuff. I got them from Google image search, I don't earn any shit by being a thief and liar. Those responsible for the pictures, rest assured that you all are great artists in your own regards. Sadly, we all know what limited space means in terms of posting.

Latest Note: Changed alignment for my page widgets due to my worry that I can't centre align the thing.

Note on A Ranger's Tale: In case any complaining fella wants to have a legal case with me, let this be known that A Ranger's Tale is rated M by default. I've upped the swearing and somewhat a bit on the dark/gritty factor. You all have been warned, let no little boy and girl enter the forbidden realm.

Latest on ART: A Ranger's Tale now starting to kick back in gear. But I really hate the insanely fluctuating climate here in S'pore.

P.S: Oh, and one more thing. Vid below is yet another ideal OP for A Ranger's Tale.

Friday, 20 September 2013

Lore: The High Realm of Teutonia (Part 5)

Cont'd from Part 4...



MILITARY:
Military might is the mainstay of Teutonia. Without strength of arms and valour, the Old Ways will cease to fade. Three branches exist for this purpose, namely the Red Branch, Purple Branch, and Green Branch.

The Red Branch consist of armies commanded by the Barons while the Purple Branch is under Anglsax's rule. Forces belonging to the Red Branch comprise of knights and militia, those under the Purple Branch are specialised units capable defeating ten enemy soldiers for every one of their own felled.

The Green Branch is perhaps the most interesting Branch, for those warriors bear no obligations towards any Baron, their loyalty is to the High Lord. Indeed duty to the Seat of Kings is the only reason why they never rebelled right from the start. Hence, 'tis a little wonder hearing local folks whisper word on the Green Branch being descendants of the High Realm's first settlers, der Langriess.


The Red Branch


Militia
Every fief must have its own army, knights alone are never enough. The Old Ways will always demand total loyalty from every man and woman, smallborne and nobility. Upon the age of twelve summers, every smallborne male must pledge himself to military service. In peace, two third of the population are allowed to till their farms with the remaining third staying on military standby.

Equipment
The militia is only allowed to have the simplest arms and armour. Only spears and bows are allowed, armour made from boiled leather stuffed with hemp is the only luxury affordable.

Mount
Farm horses are to be the only form of war mounts any militia can afford at most.

System
The Teutonian militia system quintessentially classifies itself into four castes: rangesmen, spearmen, horsemen, men-at-arms.

Rangesmen-Archery troops comprising of young lads new to war and old folks used to loss, their only weapon is a simple self bow of lowest quality. They will always be the ones chosen on standby, deployment is extremely easy as in placing them on defensive high ground.

Spearmen-Infantry troops comprising of men somewhat hardened if death failed to stake its claim first. With crudely made spears their only pride, every spearman can only choose to advance and not retreating, no matter what. Failure to do so warrants public execution via beheading, this is also the rule for every militia member.

Horsemen-Light cavalry tasked with scouting and being decoys, the horsemen would more oft than not be the first ones to die. Armed with bow and spear, many chose this most perilous path out of their masters' promise to grant their families one year free from tax levy.

Men at arms-Only the fittest young men are worthy of such honour, men-at-arms are every nobility's personal guard. In return, the nobles are required to care for their needs. Far better trained with equally fine equipment, the only regret suffered is a life of eternal service where only death or shame shall break their oath apart.

Halberdiers
Core infantry units of the High Realm, halberdiers are always the first line of defense. They are not considered part of any Baron's militia, these are actually formally trained soldiers hailing from the capital city, Anglsax. Conscription is not compulsory, yet many youthful lads heed the call. Deployment is decided by the Marquis Warden. However, a halberdier must remain loyal to whichever Baron he happened to fight for. Indeed serving the realm is the only way to recognition, being slain in battle will result in undying honour and pride, not lamentations nor regret.

Armour: Open helm of conical design is the hallmark of every halberdier, a full chainmail suit completes the gear. No shield is allowed, for only knights are permitted to have them. In short, being a halberdier means being a smallborne, albeit one much better off.

Arms: Only a halberd is permitted, for this is the sole mark of duty tasked upon all.

Knights
Revered throughout the realm as paragons of honour, only male members of nobility can be knights. According to tenets of the Old Ways, every Baron's family must set aside his firstborn son for this very calling. Other sons apart from the firstborn are obligated to make a choice on whether they desire to take up arms once they reach fifteen summers.

Armour: Full Teutonian plate armour is quite different from its Kalaran counterpart. Kalaran knights prefer a smooth surfaced version with chainmail suit worn underneath while Teutonians worked their armour painstakingly. The plates are ridged, a full helm completes one single set. A flowing coat of metal scales provides additional protection, every knight must have a kite shield bearing his family's symbol.

Arms: The sword is an important mark of noble station, every knight must have one. While other forms of weaponry are allowed, sword mastery has became synonymous with knighthood. Ranged weapons are banned from usage, only the craven will attack beneath the shadows.

Mount: Every noble's House will have its own stable, this is where steeds are bred and reared. A warhorse is the pride of nobility, quantity and quality alike will define the noble's status amongst his peers. A knight's warhorse must not be seen without its barding once beyond the stable, otherwise the owner will be subjected to contempt, both from his noble peers and all smallborne alike.

To be cont'd*....
*laopeh recently like to deride me by asking what good can I do via playing FB apps. This is not to insult my laopeh, but rather a stark reminder that even a genius needs to have a gf. Let alone this phenom-wannabe typing here.

No comments:

Post a Comment