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Ok, I admit that I've failed somewhere before. But anyway welcome. Just a brief intro on what you should expect here:
1. Football. Not gonna post much of that any soon since season is over. :S
2. Anime, Games, etc. Just abt anything conceivable under the Japanese radar barring anything and everything Rule 34. Now that's illegal. Period. -.-;
3. Music. Everything to do with it is listed under the tab.
5. Unacceptable humour: Anything and everything is fair game here. As long as I don't get rounded up by the ISA. -.-'

6.
The Known World=Fantasy world building in process. I: Used to be glossary, now devoted to random rambling; II: Character Concepts; III: Lore.
7. der Wolf=my Fictionpress account under the moniker Tsumujikaze no Soujutsu. A Ranger's Tale is hosted under this page. :)
8. New section now upped. Maybe I should also gun for upping A Ranger's Tale here since I do have this funny feeling that traffic coming to here is way more than whatever I'll get in FP.

Statement of intent: Everything said here is a figment of personal opinion, be it me or anybody commenting. I try to be responsible, but my parents=/=parents of the world.

@Druid of Luhn: Crap. Should have remembered far earlier to give you the credit for your CSS text box code. :(

A/N: But sadly, it seems that your CSS text box code has now been halved efficiency wise. :(

That most important note I should have added: Any images posted in this blog are NOT my own stuff. I got them from Google image search, I don't earn any shit by being a thief and liar. Those responsible for the pictures, rest assured that you all are great artists in your own regards. Sadly, we all know what limited space means in terms of posting.

Latest Note: Changed alignment for my page widgets due to my worry that I can't centre align the thing.

Note on A Ranger's Tale: In case any complaining fella wants to have a legal case with me, let this be known that A Ranger's Tale is rated M by default. I've upped the swearing and somewhat a bit on the dark/gritty factor. You all have been warned, let no little boy and girl enter the forbidden realm.

Latest on ART: A Ranger's Tale now starting to kick back in gear. But I really hate the insanely fluctuating climate here in S'pore.

P.S: Oh, and one more thing. Vid below is yet another ideal OP for A Ranger's Tale.

Sunday, 15 September 2013

Alliance of the Atom (UC001-009)

Need to kill this off asap, I think Marvel got a lagi garang following in Japan. Okay, that's me talking cock since Capcom is technically part of Japan. :P

P.S: Started this post yesterday, end up seeing Justice served in my country. Apparently, somebodies forgot to educate their kids properly. Don't believe me, go see some of the comments here >>>http://singaporeseen.stomp.com.sg/singaporeseen/this-urban-jungle/man-dressed-as-superhero-lectures-passengers-on-train-etiquette

Most important note: R.I.P, Kurt. You have fought the good battle till the end, Logan can keep his Hell instead. Marvel benci lah!


Since they say creative ppl tend to be jerks, let limpeh push the jerkass command prompt all the way...

(X) (X) (X) (X) (X) (X)

UC001: Spider Woman

Cost-2

Life-17
Strength-8
Agility-7
Intelligence-1

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Brawl]
Maximum Resistance: Draw the top card from your deck. Spider Woman cannot be targeted by any opponent Character if the card value is 7 or more. Discard the drawn card if Maximum Resistance is activated, otherwise place the card at the bottom of your deck.

UC002: Pyro

Cost-1

Life-10
Strength-4
Agility-5
Intelligence-1

Damage Type-Area
[Every Attack during combat can target up till 3 Characters]

Power [Lock]
Inferno's Creation: You can choose to draw the top card from any Character's deck under your control during your Draw Phase. If it's a standard card, Pyro can attack up till 5 opponent Characters until end of your next turn. If it's any other card, Pyro can target all opponent Characters until end of your next turn. Discard all cards drawn this way. Shaping the Inferno can only be used once per turn.

UC003: Hydro-Man

Cost-1.5

Life-16
Strength-7
Agility-6
Intelligence-1

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Brawl]
Riptide: Whenever Hydro-Man is attacked, draw a card. If it's a standard Hearts card, Hydro-Man deals the same amount of damage as that card's value to the attacking Character. If it's any other card, add it to your hand. Riptide can only be used once per turn.

UC004: Thing

Cost-3

Life-20
Strength-9
Agility-1
Intelligence-1

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Rage]
Clobberin' Time!: Discard one standard Spades/Hearts card with value of 7 or more from your hand during your Draw Phase. Only Attack cards with value 7 or more can damage Thing. Every Attack from Thing counts as Rage effect.


UC005: Kitty Pryde

Cost: 2.5

Life-13
Strength-3
Agility-4
Intelligence-3

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Lock]
Intangible Disruption: Discard one standard Spades/Heart card from your hand if Kitty Pryde is attacked. Attacking Character takes the same amount of damage as the standard card's value. Intangible Disruption can only be used once per turn.

UC006: Boomerang

Cost: 3

Life-14
Strength-4
Agility-4
Intelligence-3

Damage Type-Tactical
[can use Diamonds, Clubs, Hearts, or Spades as Attack during combat]

Power [Lock]
Boomerang Specialist: Select one out of seven options during your Draw Phase. Boomerang's Attacks will have specific properties according to the option chosen. You cannot choose the same option twice in a row.
[Shatterangs-+3 damage dealt]
[Gasarangs-Cause Stun]
[Razorangs-Only Defend cards with value 6 or more can be used by opponent players]
[Screamarangs-Stun any two opponent Characters of your choice whenever damage is dealt successfully]
[Bladarangs-Only Heal cards with value 6 or more can be used by opponent players]
[Gravityrangs-Can use Diamonds, Clubs, Hearts, or Spades as Stun during combat]
[Reflexerangs-Cause both Stun and damage]

UC007: Garrison Kane

Cost: 3

Life-18
Strength-7
Agility-3
Intelligence-3

Damage Type-Tactical
[can use Diamonds, Clubs, Hearts, or Spades as Attack during combat]

Power [Leadership]
Interphasing Analysis: Target an opponent Character and draw the top card from your deck during your Main Phase. If you draw a standard card of any value, every Attack dealt by Garrison Kane to that opponent Character will count as Lock. If you draw any other card, Garrison Kane gains +1 to all stat permanently. Interphasing Analysis can only be used once per turn.

UC008: Hammer

Cost: 1

Life-12
Strength-4
Agility-2
Intelligence-4

Damage Type-Tactical
[can use Diamonds, Clubs, Hearts, or Spades as Attack during combat]

Power [Lock]
Artillery Innovation: During your Draw Phase, you can discard any four cards, i.e. 1 Diamonds, 1 Clubs, 1 Hearts, and 1 Spades. Hammer cannot be targeted by all opponent Characters until your next turn.

UC009: Banshee

Cost: 1.5

Life-15
Strength-5
Agility-7
Intelligence-1

Damage Type-Area
[Every Attack during combat can target up till 3 Characters]

Power [Lock]
Eldritch Blast: Discard any standard card from your hand during before Banshee declares an Attack. Add that card's value to Banshee's next Attack damage.

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