P.S: Started this post yesterday, end up seeing Justice served in my country. Apparently, somebodies forgot to educate their kids properly. Don't believe me, go see some of the comments here >>>http://singaporeseen.stomp.com.sg/singaporeseen/this-urban-jungle/man-dressed-as-superhero-lectures-passengers-on-train-etiquette
Most important note: R.I.P, Kurt. You have fought the good battle till the end, Logan can keep his Hell instead. Marvel benci lah!
(X) (X) (X) (X) (X) (X)
UC001: Spider Woman
UC001: Spider Woman
Cost-2
Life-17
Strength-8
Agility-7
Intelligence-1
Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]
Power [Brawl]
Power [Brawl]
Maximum Resistance: Draw the top card from your deck. Spider Woman cannot be targeted by any opponent Character if the card value is 7 or more. Discard the drawn card if Maximum Resistance is activated, otherwise place the card at the bottom of your deck.
UC002: Pyro
Cost-1
Life-10
Strength-4
Agility-5
Intelligence-1
Damage Type-Area
[Every Attack during combat can target up till 3 Characters]
[Every Attack during combat can target up till 3 Characters]
Power [Lock]
Inferno's Creation: You can choose to draw the top card from any Character's deck under your control during your Draw Phase. If it's a standard card, Pyro can attack up till 5 opponent Characters until end of your next turn. If it's any other card, Pyro can target all opponent Characters until end of your next turn. Discard all cards drawn this way. Shaping the Inferno can only be used once per turn.
UC003: Hydro-Man
Cost-1.5
Life-16
Strength-7
Agility-6
Intelligence-1
Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]
Power [Brawl]
Riptide: Whenever Hydro-Man is attacked, draw a card. If it's a standard Hearts card, Hydro-Man deals the same amount of damage as that card's value to the attacking Character. If it's any other card, add it to your hand. Riptide can only be used once per turn.
UC004: Thing
Cost-3
Life-20
Strength-9
Agility-1
Intelligence-1
Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]
Power [Rage]
Clobberin' Time!: Discard one standard Spades/Hearts card with value of 7 or more from your hand during your Draw Phase. Only Attack cards with value 7 or more can damage Thing. Every Attack from Thing counts as Rage effect.
UC005: Kitty Pryde
Cost: 2.5
Life-13
Strength-3
Agility-4
Intelligence-3
Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]
Power [Lock]
Power [Lock]
Intangible Disruption: Discard one standard Spades/Heart card from your hand if Kitty Pryde is attacked. Attacking Character takes the same amount of damage as the standard card's value. Intangible Disruption can only be used once per turn.
UC006: Boomerang
Cost: 3
Life-14
Strength-4
Agility-4
Intelligence-3
Damage Type-Tactical
[can use Diamonds, Clubs, Hearts, or Spades as Attack during combat]
Power [Lock]
Boomerang Specialist: Select one out of seven options during your Draw Phase. Boomerang's Attacks will have specific properties according to the option chosen. You cannot choose the same option twice in a row.
[Shatterangs-+3 damage dealt]
[Gasarangs-Cause Stun]
[Razorangs-Only Defend cards with value 6 or more can be used by opponent players]
[Screamarangs-Stun any two opponent Characters of your choice whenever damage is dealt successfully]
[Bladarangs-Only Heal cards with value 6 or more can be used by opponent players]
[Gravityrangs-Can use Diamonds, Clubs, Hearts, or Spades as Stun during combat]
[Reflexerangs-Cause both Stun and damage]
UC007: Garrison Kane
Cost: 3
Life-18
Strength-7
Agility-3
Intelligence-3
Damage Type-Tactical
[can use Diamonds, Clubs, Hearts, or Spades as Attack during combat]
Power [Leadership]
Interphasing Analysis: Target an opponent Character and draw the top card from your deck during your Main Phase. If you draw a standard card of any value, every Attack dealt by Garrison Kane to that opponent Character will count as Lock. If you draw any other card, Garrison Kane gains +1 to all stat permanently. Interphasing Analysis can only be used once per turn.
UC008: Hammer
Cost: 1
Life-12
Strength-4
Agility-2
Intelligence-4
Damage Type-Tactical
[can use Diamonds, Clubs, Hearts, or Spades as Attack during combat]
Power [Lock]
Damage Type-Area
[Every Attack during combat can target up till 3 Characters]
Power [Lock]
[can use Diamonds, Clubs, Hearts, or Spades as Attack during combat]
Power [Lock]
Artillery Innovation: During your Draw Phase, you can discard any four cards, i.e. 1 Diamonds, 1 Clubs, 1 Hearts, and 1 Spades. Hammer cannot be targeted by all opponent Characters until your next turn.
UC009: Banshee
Cost: 1.5
Life-15
Strength-5
Agility-7
Intelligence-1
[Every Attack during combat can target up till 3 Characters]
Power [Lock]
Eldritch Blast: Discard any standard card from your hand during before Banshee declares an Attack. Add that card's value to Banshee's next Attack damage.
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