Something about this bloggie

Ok, I admit that I've failed somewhere before. But anyway welcome. Just a brief intro on what you should expect here:
1. Football. Not gonna post much of that any soon since season is over. :S
2. Anime, Games, etc. Just abt anything conceivable under the Japanese radar barring anything and everything Rule 34. Now that's illegal. Period. -.-;
3. Music. Everything to do with it is listed under the tab.
5. Unacceptable humour: Anything and everything is fair game here. As long as I don't get rounded up by the ISA. -.-'

The Known World=Fantasy world building in process. I: Used to be glossary, now devoted to random rambling; II: Character Concepts; III: Lore.
7. der Wolf=my Fictionpress account under the moniker Tsumujikaze no Soujutsu. A Ranger's Tale is hosted under this page. :)
8. New section now upped. Maybe I should also gun for upping A Ranger's Tale here since I do have this funny feeling that traffic coming to here is way more than whatever I'll get in FP.

Statement of intent: Everything said here is a figment of personal opinion, be it me or anybody commenting. I try to be responsible, but my parents=/=parents of the world.

@Druid of Luhn: Crap. Should have remembered far earlier to give you the credit for your CSS text box code. :(

A/N: But sadly, it seems that your CSS text box code has now been halved efficiency wise. :(

That most important note I should have added: Any images posted in this blog are NOT my own stuff. I got them from Google image search, I don't earn any shit by being a thief and liar. Those responsible for the pictures, rest assured that you all are great artists in your own regards. Sadly, we all know what limited space means in terms of posting.

Latest Note: Changed alignment for my page widgets due to my worry that I can't centre align the thing.

Note on A Ranger's Tale: In case any complaining fella wants to have a legal case with me, let this be known that A Ranger's Tale is rated M by default. I've upped the swearing and somewhat a bit on the dark/gritty factor. You all have been warned, let no little boy and girl enter the forbidden realm.

Latest on ART: A Ranger's Tale now starting to kick back in gear. But I really hate the insanely fluctuating climate here in S'pore.

P.S: Oh, and one more thing. Vid below is yet another ideal OP for A Ranger's Tale.

Tuesday, 7 May 2013

Moustachi ji-san sure say (tak) sugoi!!!!! (Pt 2)

After a somewhat shocking reception to my previous post, I decide to see this as an object of motivation. 'Tis been a long time ever since I've seen a Nippon-hito or two and it really feels nice (I refuse to invoke "kimochi" b/c I refuse get myself e-crucified).

P.S: Even then, I'm still willing to bet Sakaguchi won't be impressed (note: this has nothing to do with any IR casino talk, so just beat it).

Exp+Lvl up=IMPOSSIBRU!!!!

How Exp system works is... well, erm the standard way lol! Leveling up, on the other hand, has nothing to do with actual experience levels. Rather, there is NO character level system. Remember the default number of Action slots, i.e. 4 slots? Yes, mina-tachi, one level gained is basically one additional Action slot given. Sounds unusable????

If any Japanese are P.O'ed over my Impossibru prank, be assured that nothing political is involved.
Yes, key word is prank.
Technique Action
Magic and Item usage will free up whatever Action slots taken. In short, you can call them consumable/usable stuff. Any selected Technique, on the other hand, will remain in play until starting of your Character's next turn.

Weapons will be classified under five types: Blade; Pole; Bow; Heavy; Exotic.

Item Action
Every Item selected will take up one Action slot, every item used will free up one Action slot. However, there will be certain Items taking up more than one Action slot. Usage of such items will free up the relevant number of slots, i.e. Item takes up 2 Action slots=>Item used=>2 Action slots freed up.

Examples of item taking up 1 slot: Potion; Herb; Dart; Gem

Examples of item taking up more than 1 slot: Throwing Knife; Javelin; Throwing Axe; Additional Hand Weapon (Word of Maker: this will be covered asap)

Magic Action
Truly a game changer in every sense. Effects of Magic should be seen as much more potent than any given Technique/Item. Magic will take away a relevant portion of your Character's current HP, but any number of Action slots beyond the starting four will offset a certain amount of HP penalty incurred accordingly. At the same time, Characters can stack up their chosen Magic's effect via more than one Action slot used for the same Magic. Any HP penalty, however, will increase as well. At the same time, please take note that certain Magic will take up more than 1 Action slot

Magic can be classified into six types: Anti-Target; Pro-Target; Anti-Area; Pro-Area; Grail; Thaumaturgy

Stacking of individual Magic effect can be classified in the same way as Character stats, i.e. S; A; B; C; D

To be continued... hopefully can fix the controls asap.

And yes, below trailer vids=evidence of me only a wannabe... T_T