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Ok, I admit that I've failed somewhere before. But anyway welcome. Just a brief intro on what you should expect here:
1. Football. Not gonna post much of that any soon since season is over. :S
2. Anime, Games, etc. Just abt anything conceivable under the Japanese radar barring anything and everything Rule 34. Now that's illegal. Period. -.-;
3. Music. Everything to do with it is listed under the tab.
5. Unacceptable humour: Anything and everything is fair game here. As long as I don't get rounded up by the ISA. -.-'

6.
The Known World=Fantasy world building in process. I: Used to be glossary, now devoted to random rambling; II: Character Concepts; III: Lore.
7. der Wolf=my Fictionpress account under the moniker Tsumujikaze no Soujutsu. A Ranger's Tale is hosted under this page. :)
8. New section now upped. Maybe I should also gun for upping A Ranger's Tale here since I do have this funny feeling that traffic coming to here is way more than whatever I'll get in FP.

Statement of intent: Everything said here is a figment of personal opinion, be it me or anybody commenting. I try to be responsible, but my parents=/=parents of the world.

@Druid of Luhn: Crap. Should have remembered far earlier to give you the credit for your CSS text box code. :(

A/N: But sadly, it seems that your CSS text box code has now been halved efficiency wise. :(

That most important note I should have added: Any images posted in this blog are NOT my own stuff. I got them from Google image search, I don't earn any shit by being a thief and liar. Those responsible for the pictures, rest assured that you all are great artists in your own regards. Sadly, we all know what limited space means in terms of posting.

Latest Note: Changed alignment for my page widgets due to my worry that I can't centre align the thing.

Note on A Ranger's Tale: In case any complaining fella wants to have a legal case with me, let this be known that A Ranger's Tale is rated M by default. I've upped the swearing and somewhat a bit on the dark/gritty factor. You all have been warned, let no little boy and girl enter the forbidden realm.

Latest on ART: A Ranger's Tale now starting to kick back in gear. But I really hate the insanely fluctuating climate here in S'pore.

P.S: Oh, and one more thing. Vid below is yet another ideal OP for A Ranger's Tale.

Thursday, 20 June 2013

'cuz we all can only wah pisai now...


Since I suspect someone upstairs down south cannot be arsed, please allow this northern bastard to do something far more constructive instead...

Simply put, it's called doing tweaks to my ART RPG Characters profile...

But before that, just some extra upgrading since I'm still a S'porean
Technique Skills will increase effect of Character's relevant Technique Actions.
Physical Skills will increase Character's maximum HP.
Mind Skills will earn the Character additional XP.
Capacity increase the Character's resistance to enemy Magic.
Soul Skills will increase the power of Character's Magic.

+++

Aeranath


Expertise: Fencer

Expertise skill: Footwork (+4% Evasion chances)

Class: Ranger
Traits-no penalty in movement through any Terrain. All units under Aeranath during War mode will have Assault property by default. Gain Mobility Focus* and Sudden Strike** as default Skills.***
*Mobility Focus-chance of automatic Parrying so long as Character isn't wearing Heavy Armour.
**Sudden Strike-any attack dealt immediately after Parrying/Evasion counts as a critical hit.
***Expertise bonus cannot be applied.

Skills
Infiltrator-can opt to skip Movement phase during Preparation. Character cannot be a target for non-Demon opponents below Rank B.
Type-Mind

Martial Zenith-deal maximum damage to any Demon.
Type-Soul

Exposure-attacks dealt immediately after Parrying/Evasion will be nullified.
Type-Technique
Expertise bonus-increase chance of successful Parrying/Blocking.

Valour-immune to panic* during Engagement phase
Type-Capacity
*Panic status reduce damage dealt and increase damage taken.

Truth: Wolf
Effect-damage dealt will not be affected by any negative status once HP drops below 50%

Stats
Fire-B
Earth-B
Air-A
Water-C

Elemental Affinity
Lightning

Default equipment
Armour-Leather Suit
Rank-C

Weapon/Grail-Fragarach
Type-Blade; Longsword
Speed-A
Piercing-B
Slashing-B
Reach-C

Grail property
Ride the Lightning
Every Focus attack will count as Lightning ranged damage amounting to Rank D. 1 Action slot taken this way will count as one such attack. Cannot be stacked with Talent or Feat.

Technique
Slash:
Effect-deals normal slashing attack.
Priority effect-increase number of normal slashing attacks dealt per execution.

Thrust:
Effect-deals normal piercing attack.
Priority effect-increase armour damage.

Hack:
Effect-higher damage slashing attack with higher chances of failure.
Priority effect-increase critical damage.

Full Thrust:
Effect-higher piercing damage with higher chances of failure.
Priority effect-increase armour damage and chances of critical hit.

Feint:
Effect-next attack dealt after successful Evasion/Parrying will count as 1st priority Action.
Priority effect-increase chances of hitting opponent

Bladesong:
Effect-increase the number and damage of melee attacks dealt per execution; +6% in Evasion chances.
Priority effect-increase chances of Evasion and critical hit.

Magic
Firestorm:
Element/Affinity-Fire
Type-Anti-Area
Effect-damage enemies in surrounding area.
Rank status effect-increase area of effect and damage.

Turbulent Cut:
Element/Affinity-Air
Type-Anti-Area
Effect-moving around within the next 5 seconds will damage nearby enemies and induce Bleeding.*
Rank status effect-increase damage and lessen amount of HP healed.
*Bleeding status will drain target's HP by end of every turn unless healed.

Stone Skin
Element/Affinity-Earth
Type-Pro-Target/Self
Effect-ignore normal damage suffered during the next enemy attack.
Rank status effect-increase number of enemy attacks applicable.

Blood Freeze
Element/Affinity-Water.
Type-Anti-Target.
Effect-target enemy takes damage and -40% to hit.
Rank status effect-decrease target's hit chances.

Storm Chaser:
Element/Affinity-Lightning.
Type-Pro-Target/Self.
Effect-immune to normal attacks and Magic effects dealt by enemies so long as user is moving continually. All non-Magic damage dealt is counted as Lightning damage.
Rank status effect-increase damage dealt per hit.

Bond
Assassinate
[when Aeranath is within Forest Terrain]
Attack any attacking enemy automatically during any character's Engagement phase. Aeranath cannot be attacked back this way.

Talent
Vánagandr
[perform command during Engagement]
Attacking under Vánagandr status is possible. Focus melee damage dealt cannot be reduced.

Feat
Die Schrei
[perform command during Engagement]
Executes a melee attack with +30% to hit.

Invincibility
Chaos Incarnate
Die Schrei effect lasts 4 turns. Melee damage is counted as under Vánagandr status while Focus attacks will be treated as under Ride the Lightning status.

Thaumaturgy
Chant of the Answerer
[Command executed as a Parry]
All non-Boss enemies/Demons below Rank B are killed straightaway. Demons above Rank B will suffer 50% HP damage and -40% Max HP.