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Ok, I admit that I've failed somewhere before. But anyway welcome. Just a brief intro on what you should expect here:
1. Football. Not gonna post much of that any soon since season is over. :S
2. Anime, Games, etc. Just abt anything conceivable under the Japanese radar barring anything and everything Rule 34. Now that's illegal. Period. -.-;
3. Music. Everything to do with it is listed under the tab.
5. Unacceptable humour: Anything and everything is fair game here. As long as I don't get rounded up by the ISA. -.-'

6.
The Known World=Fantasy world building in process. I: Used to be glossary, now devoted to random rambling; II: Character Concepts; III: Lore.
7. der Wolf=my Fictionpress account under the moniker Tsumujikaze no Soujutsu. A Ranger's Tale is hosted under this page. :)
8. New section now upped. Maybe I should also gun for upping A Ranger's Tale here since I do have this funny feeling that traffic coming to here is way more than whatever I'll get in FP.

Statement of intent: Everything said here is a figment of personal opinion, be it me or anybody commenting. I try to be responsible, but my parents=/=parents of the world.

@Druid of Luhn: Crap. Should have remembered far earlier to give you the credit for your CSS text box code. :(

A/N: But sadly, it seems that your CSS text box code has now been halved efficiency wise. :(

That most important note I should have added: Any images posted in this blog are NOT my own stuff. I got them from Google image search, I don't earn any shit by being a thief and liar. Those responsible for the pictures, rest assured that you all are great artists in your own regards. Sadly, we all know what limited space means in terms of posting.

Latest Note: Changed alignment for my page widgets due to my worry that I can't centre align the thing.

Note on A Ranger's Tale: In case any complaining fella wants to have a legal case with me, let this be known that A Ranger's Tale is rated M by default. I've upped the swearing and somewhat a bit on the dark/gritty factor. You all have been warned, let no little boy and girl enter the forbidden realm.

Latest on ART: A Ranger's Tale now starting to kick back in gear. But I really hate the insanely fluctuating climate here in S'pore.

P.S: Oh, and one more thing. Vid below is yet another ideal OP for A Ranger's Tale.

Saturday, 29 June 2013

Alliance of the Atom (C upgrade)

Now got a good idea on which famous 8 to use for C cards. Also, I decided to say **** it and let it be. Simply put, no fixed quota on antagonists and protagonists this time round.

C 001: Iron Fist

Cost-3

Life-21
Strength-7
Agility-8
Intelligence-1

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Brawl]
Iron Chi-Can opt to skip Iron Fist's current turn. Iron Chi cannot be used for Iron Fist's next turn.
You can choose one out of four choices below during your next Draw Phase.
[Healing Chi-1st Healing card played will double amount of HP recovered]
[Critical Chi-+4 damage for Iron Fist's next Attack. Not applicable against Defending Burst]
[Fortress Chi-Iron Fist cannot be damaged during the next Defend card played. Not applicable against Attacking Burst]
[Silent Chi-Immune to 1st Stun card played]


C 002: Angel

Cost-1.5

Life-16
Strength-5
Agility-7
Intelligence-1

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Lock]
Soaring Free-1st Attack with value of 4 or more will give Angel one Lock Attack for free. Power can only be used once per turn.

C 003: War Machine

Cost-2.5

Life-15
Strength-7
Agility-5
Intelligence-2

Damage Type-Energy Ranged
[1st Lock Attack costs nothing]

Power [Lock]
Noble Assistance: If you have any Clubs card in hand, you can choose to use it during opponent player's turn. You can only use this Power once till your next turn.

C 004: Morbius

Cost-1

Life-18
Strength-7
Agility-6
Intelligence-3

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Wild Card]
Living Vampire: Whenever Morbius is attacked and you choose not to use a Defend card, draw a card from the attacking Character's deck. If drawn card is a Diamond numbering 2-10, use it to heal Morbius according to the card value.
[Wild Card effect: Morbius gains immunity to next Attack]

C 005: Mister Fantastic

Cost-1.5

Life-14
Strength-5
Agility-4
Intelligence-4

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Wild Card]
Elastic Deflection: Defend card with value 8 or more will nullify any non-Burst Attack targeting Mister Fantastic.
[When Defending Burst is used-Redirect damage to one target Character]
[Wild Card effect: Draw one card from Mister Fantastic's deck whenever this Power is used]

C 006: Sentinel

Cost-3

Life-24
Strength-10
Agility-2
Intelligence-1

Damage Type-Energy Ranged
[1st Lock Attack costs nothing]

Power [Lock]
Extermination Programming: Sentinel can never be healed. Any Diamonds card used together with a Spades card will increase current Attack by 1. Can only use this Power once per turn.
[Using Diamonds card with value of Jack/Queen/King-Deals 1 Lock Attack which affects all opposing players' Characters]

C 007: Mystique

Cost-1

Life-12
Strength-4
Agility-4
Intelligence-2

Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]

Power [Leadership]
Imposter: If you have the least number of Characters in play during anytime, Mystique will copy the stats of any Character belonging to target opposing player.

C 008: Avalanche

Cost-1.5

Life-18
Strength-6
Agility-4
Intelligence-1

Damage Type-Energy Ranged
[1st Lock Attack costs nothing]

Power [Lock]
Seismic Shock: Whenever any of your Character uses a Burst card, Avalanche deals 7 points Damage to every opposing Characters.