Something about this bloggie

Ok, I admit that I've failed somewhere before. But anyway welcome. Just a brief intro on what you should expect here:
1. Football. Not gonna post much of that any soon since season is over. :S
2. Anime, Games, etc. Just abt anything conceivable under the Japanese radar barring anything and everything Rule 34. Now that's illegal. Period. -.-;
3. Music. Everything to do with it is listed under the tab.
5. Unacceptable humour: Anything and everything is fair game here. As long as I don't get rounded up by the ISA. -.-'

The Known World=Fantasy world building in process. I: Used to be glossary, now devoted to random rambling; II: Character Concepts; III: Lore.
7. der Wolf=my Fictionpress account under the moniker Tsumujikaze no Soujutsu. A Ranger's Tale is hosted under this page. :)
8. New section now upped. Maybe I should also gun for upping A Ranger's Tale here since I do have this funny feeling that traffic coming to here is way more than whatever I'll get in FP.

Statement of intent: Everything said here is a figment of personal opinion, be it me or anybody commenting. I try to be responsible, but my parents=/=parents of the world.

@Druid of Luhn: Crap. Should have remembered far earlier to give you the credit for your CSS text box code. :(

A/N: But sadly, it seems that your CSS text box code has now been halved efficiency wise. :(

That most important note I should have added: Any images posted in this blog are NOT my own stuff. I got them from Google image search, I don't earn any shit by being a thief and liar. Those responsible for the pictures, rest assured that you all are great artists in your own regards. Sadly, we all know what limited space means in terms of posting.

Latest Note: Changed alignment for my page widgets due to my worry that I can't centre align the thing.

Note on A Ranger's Tale: In case any complaining fella wants to have a legal case with me, let this be known that A Ranger's Tale is rated M by default. I've upped the swearing and somewhat a bit on the dark/gritty factor. You all have been warned, let no little boy and girl enter the forbidden realm.

Latest on ART: A Ranger's Tale now starting to kick back in gear. But I really hate the insanely fluctuating climate here in S'pore.

P.S: Oh, and one more thing. Vid below is yet another ideal OP for A Ranger's Tale.

Sunday, 16 June 2013

After TCG and RPG, we now have... (Parti Empat)

Additional rules
1. Reality will always be located at centre of the battle field. At the same time, both Realities' HP will be shown as both sides' life gauge.

2. Avalon will take lesser damage.

3. Yggdrasil will reflect 30% damage back to its attackers.

4. Forest terrain now has multiple trees present where they will obstruct Characters' movement. Attack bonus and Defence penalty only apply when combat is engaged near the trees.

Every Character will be classified under either one of the two: Chaos and Order. Characters with Order trait can heal gradually so long as they remained still. Characters with Chaos trait will deal higher damage once game timer drops below 33 counts.

Characters with Order will reduce damage taken by Avalon. Characters with Chaos will increase Yggdrasil's maximum HP.  

1. Every Character will have a specific Expertise.

2. Nature of Expertise will affect your strategy and tactics.

3. There are 4 types of Expertise-Fencer [剣], Lancer [槍], Archer [弓], Berserker [狂]

4. Respective Expertise can mutually counter against another Expertise.

5. Berserker counters Archer, Archer counters Fencer, Fencer counters Lancer, Lancer counters Berserker.

1. Magic is separated into four main Elements-Fire [火], Earth [地], Water [水], Air [空]

2. Out of the 5 Elements, 4 of them mutually nullify each other, i.e.Fire nullifies Water, Water nullifies Fire, Earth nullifies Water, Water nullifies Earth.

3. Higher cost Magic will decide which Element is the winner, e.g. higher cost Fire wins lower cost Water, higher cost Water wins lower cost Fire, etc.

4. Air will always nullify Water, Earth nullifies Air, and standard nullifying rule still holds true for Air vs Fire.

1. There will be a specific Affinity for every character-Lightning [嵐], Steel [鋼], Life [命], Ice [氷]

2. Character's Affinity will affect the Magic selected according to respective Element.

3. Affinity type will also allow Character to use any Magic unique to said Affinity.

4. Elemental Affinity decides which Skill your character can use.

5. A character can only have 1 Skill during any round.

6. A character can only have 1 Magic during any round.

7. Magic of Affinity nature cannot be countered in any way or form.

1. Skills are classified into four types-Technique [術], Physical [体], Mind [心], Soul [魂]

2. Technique and Physical affects Characters' Attack and Defence.

3. Mind and Soul grants support effects.

4. Skills do not counteract each other in any way or form.

How Counter system works (Expertise)
Attack type-Range
Strength-Movement won't be hindered by terrain, high chances of critical hit.
Basic property (Aim) [射撃]-Slows down enemy Characters' movement while attacking.
Counter bonus-Deals extra damage against Fencers.

Attack type-Melee
Strength-Takes lesser damage.
Basic property (Charge) [進撃]-Automatically charges towards enemy Characters once they're within screen.
Counter bonus-Movement cannot be slowed by Archers.

Attack type-Melee
Strength-High critical damage.
Basic property (Penetrate) [迎撃]-Increases Attack when stationary.
Counter bonus-Deals critical damage against Berserkers when charged at the front.

Attack type-Melee
Defence-Low to High (depends on Character)
Damage-Low to Medium (depends on Character)
Strength-Takes lesser damage during melee.
Basic property (Riposte) [反攻]-Increases damage when fighting enemy Characters of lower cost.
Counter bonus-Riposte is applicable against Lancers of any cost.

P.S: Wow, vid below LoV II sia... to think Parti Dua vid is all abt LoV III. -.-'