Got my 1st Hero in Stormfall, Hero got killed during his 1st raid. Apparently, I'm not born to be a gamer. Born to be a planner instead? Dunno.
Suddenly realised I've dug myself a grave...
In short, have to revamp the whole Skill and Magic system. You see, my creativity is lagi jiapalang, therefore, jiapalang creativity will give me jiapalang results. Creativity level ungraded=limpeh beyhiu lah!
Changes made
Every Character will now have 1 Magic and 1 Skill by default. No more Magic and Skill cards, nullifying system for Magic will now go according to Character cost.
So let's talk abt Character cards
Top left hand corner indicates the Character's Expertise, top right hand corner indicates the Character's trait, i.e. Order/Chaos.
Bottom part indicates Character Ability while Character's Speed, Attack, Defence, and HP are listed vertically left. Magic and Skill, on the other hand, are listed across from the left just on top of Character Ability.
Character Ability
This is something unique to every Character as an individual. Character Ability has a certain charging time: Short, Medium, Long. Charging duration will have a direct impact on the extent of effect. Basically there are 3 types of Character ability-Sunder [破壊], Recovery [回復], Strengthen [強化], Weaken [弱体]. Special [特殊]
Sunder-deal direct damage
Recover-healing/removing any debuff effect
Strengthen-grant buff effects
Weaken-inflict debuff effects
Special-effect combining any of the above two
In order to use any Character Ability, the Ability gauge must be fully charged. Ability gauge will be shown below the Character's portrait.
Sunder-deal direct damage
Recover-healing/removing any debuff effect
Strengthen-grant buff effects
Weaken-inflict debuff effects
Special-effect combining any of the above two
In order to use any Character Ability, the Ability gauge must be fully charged. Ability gauge will be shown below the Character's portrait.
Character stats
Speed [Spd]-Character's movement speed. Entire party's movement speed depends on the members' average value.
Attack [Atk]-amount of damage Character is capable of dealing.
Defence [Def]-amount of damage Character is capable of reducing.
HP-indicates how much damage Character can take before dying.
Class [属性]
Upon selecting your Leader/Vanguard/Reargurad, different bonus will be conferred according to the Character chosen for the role. Character Class is indicated behind the card, but also will be known during allocation of specific roles.
Revival
Revival time lasts for 20 counts, revived Characters will appear in their original position in the party during starting of the game with full HP.
So is there anything else? Nothing for now, let's see what cards and ideal illustrator can I come up with...
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