Something about this bloggie

Ok, I admit that I've failed somewhere before. But anyway welcome. Just a brief intro on what you should expect here:
1. Football. Not gonna post much of that any soon since season is over. :S
2. Anime, Games, etc. Just abt anything conceivable under the Japanese radar barring anything and everything Rule 34. Now that's illegal. Period. -.-;
3. Music. Everything to do with it is listed under the tab.
5. Unacceptable humour: Anything and everything is fair game here. As long as I don't get rounded up by the ISA. -.-'

The Known World=Fantasy world building in process. I: Used to be glossary, now devoted to random rambling; II: Character Concepts; III: Lore.
7. der Wolf=my Fictionpress account under the moniker Tsumujikaze no Soujutsu. A Ranger's Tale is hosted under this page. :)
8. New section now upped. Maybe I should also gun for upping A Ranger's Tale here since I do have this funny feeling that traffic coming to here is way more than whatever I'll get in FP.

Statement of intent: Everything said here is a figment of personal opinion, be it me or anybody commenting. I try to be responsible, but my parents=/=parents of the world.

@Druid of Luhn: Crap. Should have remembered far earlier to give you the credit for your CSS text box code. :(

A/N: But sadly, it seems that your CSS text box code has now been halved efficiency wise. :(

That most important note I should have added: Any images posted in this blog are NOT my own stuff. I got them from Google image search, I don't earn any shit by being a thief and liar. Those responsible for the pictures, rest assured that you all are great artists in your own regards. Sadly, we all know what limited space means in terms of posting.

Latest Note: Changed alignment for my page widgets due to my worry that I can't centre align the thing.

Note on A Ranger's Tale: In case any complaining fella wants to have a legal case with me, let this be known that A Ranger's Tale is rated M by default. I've upped the swearing and somewhat a bit on the dark/gritty factor. You all have been warned, let no little boy and girl enter the forbidden realm.

Latest on ART: A Ranger's Tale now starting to kick back in gear. But I really hate the insanely fluctuating climate here in S'pore.

P.S: Oh, and one more thing. Vid below is yet another ideal OP for A Ranger's Tale.

Wednesday, 2 April 2014

Again decided to write something before tidoh...

Just some concepts plus the fact that I've just started a new ART chap...

Combat system
1. Combat takes place in real time mode. However, turn based elements will be present in terms of options.
2. Before combat commences, you must choose your party's priority order, i.e. which character goes first, second, third, etc.
3. Once battle starts, you can control all your characters according to their priority order.
4. Every character only has a fixed amount of time to be controlled by the gamer, after which the AI will take over.
5. Priority order will commence as a cycle until the battle ends.
6. There are three types of actions available: Normal, Special and Streik.
7. Special actions will consume a relevant portion of your character's adrenaline while Streik consumes the entire amount.
8. Normal actions will not cost adrenaline. But they will increase in terms of individual effect as adrenaline increases as well.

Your characters will definitely live and die by this. Every character/enemy starts off the combat with 50% adrenaline, after which fast thinking will become the key to victory or defeat. Adrenaline increases at a constant pace, but priority order also plays a decisive role.
During any battle, every character's adrenaline will increase according to the ascending order.
Note that as the enemy will never abide by the priority order system, different enemies will have different pace in terms of building up adrenaline.
If your character's adrenaline reaches 0, it doesn't mean that character will die. But it will mean said character will suffer a fixed penalty in terms of stats. However, this penalty can be reduced by a high End stat.

Normal actions constitute to 3 categories: Attack, Evade, Parry.
Attacks actions target any enemy.
Evade increases the character's Dodge while reducing damage dealt.
Parry increases the character's Block while reducing chances to hit.
Special actions also include the above mentioned 3, but at the same time also include various buffs/debuffs. Note that Special actions tend to have some kind of cooldown period.
Streik is the most powerful move any character/enemy can come up with. Range of effects is the same as Special actions. Note that Streik will definitely have a fixed cooldown.

A combo occurs when you managed to execute a series of actions that brings about devastating effect. This will always be a combination of Normal and Special actions. However, it's possible to include Streik into the mix.

Special traits of different classes
Higher chance to hit during Parry
Can only use MATK during Special actions/Streik
Special actions/Streik will use MATK as effect modifier together with the relevant stat(s).

Further increases Dodge during Evasion
Can only use MATK during Special actions/Streik
Special actions/Streik will use MATK as effect modifier together with the relevant stat(s).

Higher chance to hit during Evasion
MATK+PATK=damage dealt during combat.
Any non-damage effect will be affected by MDEF.
Penalty in damage dealt during melee.

Higher chance to hit plus higher critical damage during Evasion.
Can only use MATK to deal any form of damage.
Can only use PATK to deal damage if adrenaline reaches 0.
Penalty in damage dealt during melee; applicable only when adrenaline reaches 0.

To be cont'd...