Yes, this post is lagi random...
[Alliance of the Atom]
R007: Gambit
Cost-2
Life-14
Strength-4
Agility-9
Intelligence-2
Damage Type-Explosive Kinetic
[Deal 1 more Attack card upon successful damage; add that card's value to total damage dealt.]
Power [Blindside]
Cajun Flair: Place 1 Kinetic counter during your Draw Phase.
[Remove 1 Kinetic counter before combat-Gambit gains +1 to either Agility or Strength. This ability can only be used once per turn]
[Deal any Burst card during combat-Remove all Kinetic counters. Gambit deals X damage to target enemy Character where X equals the Burst card's value plus total number of Kinetic counters removed this way]
SR004: Black Panther
Cost-3
Life-19
Strength-7
Agility-10
Intelligence-3
Damage Type-Unarmed Slashing
[can choose to use Hearts as Attack and Spades as Defend during combat; +2 Damage]
Power [Brawl]
Soul of the Panther: Discard any card of standard value, i.e. 2-10. Allocate that card's value divided by 2 to one of Black Panther's stats.
[The Elven Chronicles]
CH001: Ilandil
Movement-7
Technique-6
Strength-3
Fortitude-3
Speed-6
Inclined to Magic-No
Weapon Type-Sword [+1 Damage or +1 Parry during combat]
Rules-Skirmisher*, Martial Precision**, Bladesong***, Fury of Erian****, Firstborn of the World*****
*Cards with Skirmisher rule ignore any stacking penalty on movement caused by Terrain cards.
**Cards with Martial Precision rule always attacks first.
***Bladesong confers +2 Hit Save and +1 Magic Save. Damage dealt counts as Magic.
****Fury of Erian confers +1 Strength when fighting in Forest Terrain.
*****Firstborn of the World automatically confers Mental Immunity.
On unrelated (?) side-note, the song below seems to weirdly remind me of WHF Wood Elves...
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