A/N-New system introduced: Unblockable. In short, Characters cannot use Defend against any Unblockable Power/effect. That plus Thor: The Dark World is now out.
R001: Nightcrawler
Cost-1.5
Life-13
Strength-4
Agility-10
Intelligence-1
Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]
Power [Blindside]
{Unblockable} Smoke and Brimstone: Place 1 Teleportation counter during every of your Draw Phase.
[Remove 1 Teleportation counter-Nightcrawler takes no damage from any single source of your choice.]
[Choose to remove all Teleportation counters-Nightcrawler's next Attack will target X number of enemy Characters where X equals the number of counters removed this way. Characters targeted this way.]
R002: Quicksilver
Cost-2
Life-15
Strength-5
Agility-10
Intelligence-1
Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]
Power [Brawl]
{Unblockable} Supersonic: Place 1 Speed counter for every successful Defend. Quicksilver's 1st Attack will target X number of enemy Characters where X equals the number of Speed counters.
R003: Bullseye
Cost-2
Life-14
Strength-6
Agility-7
Intelligence-1
Damage Type-Physical Ranged
[draw one card from Bullseye's deck after 1st Lock Attack]
Power [Lock]
Anything Goes: Whenever Bullseye declares an Attack on any Character, reveal the top card of targeted Character's deck. If the value of card drawn is lower than Bullseye's Attack value, you can choose to add that card to your hand or use it to execute 1 Lock Attack.
R004: Thunderball
Cost-3
Life-19
Strength-10
Agility-1
Intelligence-3
Damage Type-Tactical
[can use Diamonds, Clubs, Hearts, or Spades as Attack during combat]
Power [Leadership]
Wrecking Ball: For every successful Damage dealt, Thunderball draws one card during your next Draw Phase.
R005: Colossus
Cost-3
Life-19
Strength-10
Agility-2
Intelligence-1
Damage Type-Unarmed Melee
[can choose to use Hearts as Attack and Spades as Defend during combat]
Power [Rage]
Power [Rage]
Organic Steel: Cannot be damaged by Attack cards with standard value 6 or below.
R006: Sif
Cost-2.5
Life-20
Strength-8
Agility-5
Intelligence-1
Damage Type-Slashing Melee
[+2 Damage]
Power [Wild Card]
Dragonfang: Next Attack is Unblockable so long its standard value is 5 and above.
[Wild Card effect: Hearts, Clubs, and Diamonds can be used as Attacking Burst together with Spades.]
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