Stats breakdown
HP-Affects how much damage can be taken until defeated
End-Reduce amount of damage suffered without taking into account PDEF
Hit-Affects accuracy rateCrit-Affects chances of critical hit
Agility-Affects chances of attacking first and number of attacks allowed at a time.
Dodge-Affects chances of dodging attacks
Block-Affects chances of blocking attacks
PATK-Affects amount of damage dealt with weapons
PDEF-Affects amount of damage suffered against PATK
MATK-Affects the effect of any Magic cast
MDEF-Affects resistance to Magic
Further breakdown
1. PATK is greatly affected by the kind of weapon equipped.
2. PDEF is decided by the type of armour worn.
3. MATK can be affected by any kind of equipment worn so long said equipment is specifically reserved for the Mage class.
4. Same goes for MDEF.
5. Note that if any equipment is Mage specific, it means only a Mage can use it.
6. Critical hit is counted as damage dealt x 1.5.
7. Accuracy rate is affected by both Block and Dodge stats.
8. Dodge affects all kinds of attacks so long direct damage is involved.
9. Block affects the chances of taking no damage if unable to dodge.
10. Block can only affect PATK attacks.
11. Resistance to Magic basically means affecting the extent of damage/debuff duration upon being targeted.
Stats level/growth
1. All stats carry a certain amount individually.
2. Stats will level up after relevant equipment is upgraded.
3. Stats growth applies when character levels up (not to be confused with stats level).
General list of equipment affecting stats
1. Weapons affect PATK/MATK
2. Armour affect PDEF/MDEF
3. Boots affect Agility and Dodge
4. Accessories can affect any stats
5. Shields affect Block (note that shields can also appear via Magic)
6. Stats which generally cannot be affected by any equipment list as below:
Crit, Hit, End and HP
(note that accessories are excluded from this rule)
7. Every equipment will indicate which class can use it
To be cont'd...
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