Sunday, 17 November 2013

DLC#1-Characters (001)


#Deadpool#

Armour mastery:
None

Default equipment:
Twin blades [Rank D]
Sniper rifle [Rank C]
Twin handguns [Rank D]

Expertise:
Archer

Affinity element:
Life

Seasonal element:
Winter

Truth:
Wolf-+40% physical damage once HP drops below 50%.

Skill:
Infiltrator-Cannot be targeted by any D ranked Character
Expertise bonus [Archer]-Physical ranged attacks will ignore Exposure effect.
Affinity effect [Life]-Recover 10% HP per round before combat; recover 8% HP per round after combat.

Stance
Multi-classing ('cuz Deadpool run out of ammo)-Create a short window of vulnerability; Expertise will switch to Fencer if this Stance doesn't get interrupted. Using this Stance again successfully will revert Deadpool back to Archer.

Technique:
Exposure-Successful Parry/Evasion will create a short invincibility window.
Expertise bonus [Fencer]-Applicable to Blocking as well.

Martial Insight-+15% chance of preventing ranged damage to self.
Expertise bonus [Fencer]-Automatically attack the nearest enemy.

Counter Movement-Enemy suffer -12% chance to hit while taking 5% more damage.
Expertise bonus [Fencer]-Attack twice per command execution.

Critical Eye-+40% critical damage.
Expertise bonus [Archer]-+1 ranged attack per command execution.
Affinity effect [Life]-4% chance of killing opponent Character outright; probability will be affected by target Character's remaining HP and difference in Character Rank.

Perception-Technique and Magic cost less SP whenever any enemy is of a lower Rank.
Expertise bonus [Archer]-30% chance of stunning targeted Character (i.e. stunned Characters suffer -60% in Evasion and are unable to attack; Successful Parry will not regain SP)

Master of Circumstances-+15% Evasion; successful Evasion will recover SP.
Expertise bonus [Archer]-Immune to stun.

Drive
dps thnxkbai [Archer]-Increase attacking range and damage; SP gauge will drain gradually until empty.
heal teh tank! [Fencer]-Regain full HP; increase melee damage; SP gauge will drain gradually until empty.

Bond
(シ_ _)シ [Aeranath]: +12% damage taken; +15% damage dealt.

┌(・。・)┘♪└(・。・)┐♪┌(・。・)┘ [Guy Cody]: -20% chance of Evasion; +25% damage dealt.

ԅ(≖‿≖ԅ) [Alestrial Eliaden]: +1 Attack per command execution.

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